KuroNeko
Mistrals of Melody Owner[/color]
[M:-1870]
Ayuholic <3[D3v:Nekoden]
Posts: 444
|
Post by KuroNeko on Feb 3, 2009 23:30:10 GMT -5
Hmm, I'm somewhat particular about jobs, so you'll have to forgive me for rejecting some of these. Basically, what I look for when creating a job is something that offers enough abilities (inside and outside of combat) while still being open enough for the character to be original with it. If I really made cookie-cutter jobs that had specific looks, abilities, and weapons, it would leave little room for originality and would, as a result, restrict the character as a whole. This is why the jobs so far are pretty general in their descriptions. Acrobat seems more like a character trait than an actual job, I mean, being great at leaping/dodging/etc. shouldn't only be for a certain job, but could be a trait that any character could have. Athletes seem like powered-up Monks, which doesn't serve as much of a purpose as characters don't really have "power" but continue to grow based on their personality and backgrounds. Also, running faster than an elf, being stronger than a warrior, hitting harder than a monk? This would nearly make warriors/monks/possibly elves nearly obsolete xD. The jobs are designed so that you're given the basics of what you do, but your strength at it depends on your character, not the job. For example, it wouldn't matter if Persha was a Witch, a Celestialist, or an Illusionist; she'd still be sucky at it because her character itself is just poor at magic. And does one really need a whole seperate job to be Seductive? XD That's not even really an ability, but more a character trait, as I'm sure a Warrior could be just as seductive as a Dancer if he or she tried. Beast Whisperer and Soul Mage did intrigue me, though. The Beast Whispering might not earn a whole job for itself, but it's certainly an ability that would be interesting for a Tamer to have. Soul Mage though, is a pretty cool idea. A Mage who first has to kill something through regular means before having access to magic... I like. As always, feel free to post more points to try and convince me otherwise. And keep these suggestions coming, I always do enjoy them
|
|
Tyrant
Adventurer
[M:-250]
Posts: 57
|
Post by Tyrant on Feb 4, 2009 20:33:27 GMT -5
No, no, it's all fine. Of course not everything could be accepted. That would lead to chaos and a post apocalyptic future where everyone spoke Portugese in ryhme. (Not so bad, actually.) So let me defend a few of those points real quick, and maybe suggest a few more. Acrobat-- You have a point. But in that frame of mind Dancer, Minstrel, and Lancer could all be job/traits. You could have a character with "superb dancing abilities" or a skilled musician and story teller without them being Dancers or Minstrels. And a Lancer really wouldn't be anything more than a Warrior with a spear. But the reason those are jobs is because the character specializes. An acrobat would specialize in acrobatics (Which is an incredibly broad term, if you think about it), not just running, jumping, etc. (I just gave a genral overview.) Maybe performer would work better as a name. It doesn't need to be accepted, just clarifying a little.) Seductress is the same. Just because a character is seductive doesn't mean they are a seductress. Just because a character murders doesn't make them an assassin. Just because a character likes to dance doesn't make them a dancer. A seductress would have a completely different mindset than a warrior, or a cleric, or any other job. Athlete: eh...that one was kind of weak to begin with. But to address the comment: None of these character descriptions are locked. i mean, the rp'er doesn't have to use the standards that are written down. That would be boring. I was under the assumption that the descriptions gave a kind of "stereotype" that was then elaborated on. The actual job descriptions do the same thing. If I recall, the Merchant class is cited as being "Able to carry a lot of stuff, fascination of gold, etc." Urisk is not strong, and is a merchant more for his father's sake than for gold. I would think the characters fill in the jobs, not the other way around. And what about the Detective? I kind of liked that one. *blush* Here are few more, that I thought maybe would work a bit better. Knight--A noble warrior who fights from atop his horse. Usually heavily armored and slow moving. Trapper/Tracker--An animal hunter that uses the layout of the land to set up traps for both beast and humanoid. Scholar--A bookworm, who is on a constant search for knowledge, both arcane and physical. Torturer--Someone who knows many demented ways to torment and torture other humanoids or beasts Field Mage--A bare bones mage, who prepares all magic from natural items in the field. Uses rocks, leaves, trees, water, and animals to their advantage, capatilizing on the natural earth spirits. Inventor--Unlike the blacksmith, the inventor creates inventions from his own imagination. Unfortunately, bc there is no forumla for his devices, they are just as likely to fail as to suceed.
|
|
KuroNeko
Mistrals of Melody Owner[/color]
[M:-1870]
Ayuholic <3[D3v:Nekoden]
Posts: 444
|
Post by KuroNeko on Feb 4, 2009 21:31:09 GMT -5
That's a fair few good points xD I may just take your idea and combine Minstrel/Dancer/Acrobat under one huge umbrella job (Performer, as you said, perhaps). Though, the thing about Minstrels and Dancers that set them apart from a lute-playing warrior or a dancing merchant is that they can actually channel magic through their instruments and bodies respectively. They didn't earn their job titles from just being good at what they do, they really take it to the next level, in a way.
I was iffy about Lancer when I made it, and still am kinda iffy. I may end up removing it, unless I come up with a few more distuinguishing traits.
You're right about the descriptions; they are meant to be very general and stereotypical so that they can be built off of, but I'm still not entirely on board for Athlete ^^; Seductress as well hasn't really made the cut.
As for the new pack of jobs, I think they have potential. I'm considering merging Field Mage and Trapper into a kind of environment-based magic job, and I actually have a few ideas to add to Scholar that'd make it a pretty interesting job.
Knight and Detective (Sorry, I missed that one the first time xD) I'm still thinking about xD Though as for Torturer and Inventor, I'm not too sure.
Thanks for being cool about this, I'm always worried I'll offend people with my honesty xD
|
|
Tyrant
Adventurer
[M:-250]
Posts: 57
|
Post by Tyrant on Feb 5, 2009 0:25:32 GMT -5
Ah, it's no trouble at all. I know how it is dealing with the people that don't realize there are rules for a reason. (It's like trying to have an intelligent conversation with a retarded two year old.) ;D
Personally, I kind of like being rejected, as long as its for a good reason. That way my stuff will be better suited/adapted/ for whatever next time. ;D (But I've also known mods that always find some way to shoot down suggestion. Ugh.)
I'd love to know what you're thinking for the trapper/field mage (Sounds cool). I can promise some unecessary input, if you need it. *thumbs up*
|
|
|
Post by Wistful Dream on Feb 18, 2009 14:21:11 GMT -5
Is it possible for someone to have two jobs at once? One of the characters I posted up last night, Lita, was first created as a gleewoman (in Wheel of Time type of setting) and she was an all around performer. I chose dancing since it seemed to fit her a bit better then the others, but she was basically a bard, who tumbled, danced, sang and told stories.
|
|
KuroNeko
Mistrals of Melody Owner[/color]
[M:-1870]
Ayuholic <3[D3v:Nekoden]
Posts: 444
|
Post by KuroNeko on Feb 21, 2009 13:47:33 GMT -5
I'm not really sure. Normally, two jobs wouldn't be allowed (like, having a character who's both a Warrior and a Warlock would be a bit odd), but in some cases where they don't clash too much, I can make an exception.
I think Minstrel/Dancer should be fine.
|
|
Raven
Adventurer
[M:15]
Combo of Ownage
Posts: 53
|
Post by Raven on Jan 17, 2010 21:09:00 GMT -5
I'm bored and could probably post a few decent ones here, but how willing would you be to try and implement one?
|
|
KuroNeko
Mistrals of Melody Owner[/color]
[M:-1870]
Ayuholic <3[D3v:Nekoden]
Posts: 444
|
Post by KuroNeko on Jan 19, 2010 9:46:07 GMT -5
Quite willing, jobs aren't too hard to implement and some new ones would be welcome. Of course, I can't be too willing until I know what they are, so post away
|
|
Raven
Adventurer
[M:15]
Combo of Ownage
Posts: 53
|
Post by Raven on Jan 19, 2010 20:12:02 GMT -5
Alright, then. Well, first...
Surveyor/Geomancer/Guide
Basically, this is the mixture of Field Mage and Trapper that you wanted, with a few other elements thrown in. These professional backpackers can gain a relatively detailed mental map of the nearby surroundings with a cursory glance, and through natural talent/hard training have devised a set of strategies to traverse/utilize any terrain or natural obstacle they come by. Their magical abilities will rely on drawing out the latent energies in any area they're in. (For example, if an area usually besieged by blizzards is sunny, they can draw out the blizzards.) In addition, they can also help maintain the geology of the land the way it is so long as they are looking at it (i.e. prevent friends from slipping down loose pebbles by affixing them in place). The overall potential and difficulty of acquired such skills should make it an exclusive job.
Defender/Lancer/Legionnaire
This is my personal take on the obscurity of the dividing line between Lancers and Warriors. Now then, from my perspective, the Warrior is very clearly an offensive job. Therefore, Lancers may be allowed to branch into a defensive job. The diversification would include a few specific points. First off, Lancers would be slower than Warriors, given that swiftness (at least of feet) is not exactly necessary when your main function is to ward off blows. In addition, they would be skilled at using pole arms as throwing weapons (a la javelin). Inversely, you would have to alter Warriors so that they are slightly better at attacking. Lancers could be given a few other attributes to differentiate them, such as keeping the fishing thing and having some rudimentary first aid knowledge.
Tactician/Strategist/General
This is a character who would have a lot of knowledge concerning the way that battles are won and managed. Their areas of expertise would include fighting psychology, weapon fields, and sustaining an army. Because of the immense amount of focus required to obtain all of this knowledge, Tacticians would seldom have magical powers, thus limiting the capability/necessity of dual classes. This, too, would have to be an exclusive, I think.
Inquisitor/Orator/Speaker
This is my personal take on the previously mentioned Seductress class. Basically speaking, these people have an uncannily high amount of charisma and can convince foes to join their cause. They will be talented in many fields of coercion, such as seduction (already mentioned), threats (of the Torturer variety), simple conversion (as in they actually have a valid point), or advanced conversion (see Televangelists). They will have some Detective level of reasoning and deduction to help them derive the best tact for convincing any single foe. Absolutely rubbish against beasties and the like.
Cannoneer/Ballistician/Catapultist
Basically, one who specializes in the use of siege weaponry. I couldn't think of a proper name, so instead I listed a possible name for each of the three major schools of siege weaponry. These fellows would be very good at what they do, which is projecting flight paths in their head. They would also be reasonably strong, being that the ammo for any of these (especially the catapult) would be ridiculously difficult to carry. The obvious drawback is that they have very little solo travel potential, because it is difficult to defend from all manner of small infantry like wolves or robbers using a giant launcher. Note: As a reference to the previous suggestion of a Gunman, the Cannoneer could conceivably use a hand-cannon, a very dangerous and unstable but portable version of the cannon.
Courtier/Messenger/Deliverer
Any person who specializes in delivering packages or messages to others faraway. These people will generally have a reasonable lay of the land, both in populated and unpopulated areas, as well as being fleet on foot. Additionally, they will be good with horses and carrier pigeons, both of which will aid greatly in their endeavors. The need for speed disallows heavy armor and weaponry, and emphasis will be placed on getting out of fights rather than getting into fights. For this reason, their weaponry would consist of distracting articles, such as smoke bombs, whips, or tacks to throw.
Incarnator/Soul Mage/Necromancer
Once again expanding on a previous idea, this job would basically derive its magical powers from the soul of a slain enemy. However, since the exact machinations and effects were not previously described, I shall do the honors here and describe them. Basically, the Incarnator would be able to temporarily channel the energy from a dead soul throughout him/herself. Obviously, the fresher slain a soul is, the more they can utilize it. Each soul will produce a different effect based on the color of their life. For example, the soul of a Tamer will allow the Incarnator to possess the ability to befriend animals, although the effect will be weak and temporary. I'm going to reduce the evil quotient of this job by saying that the soul is not "used up" by the magic; its attributes are simply scanned and borrowed for a while before it is allowed to go to its peaceful end.
As you can see, about half of these are expansions upon previous themes, while the other half came from my head. Being that, psychologically speaking, some seemingly sound ideas can be rejected on the basis of a bad name, I've included three possible names for each job, listed in order of my personal preference. (The exception is the siege weaponry job; I couldn't think of an all-encompassing name for that one.) So there you have it; judge me how you will.
Finally, can you fix the image for Rules? The button doesn't show up unless the mouse is rolling over it.
|
|
KuroNeko
Mistrals of Melody Owner[/color]
[M:-1870]
Ayuholic <3[D3v:Nekoden]
Posts: 444
|
Post by KuroNeko on Jan 19, 2010 22:30:29 GMT -5
^ I think I mentioned the Rules button somewhere on the site, but yeah, that seems to be a recurring glitch that doesn't seem to work no matter what I do. Anyway, any and all cosmetic changes are gonna be done once my new computer arrives (TOMORROOOOW WOOO. But give or take a few days one I get it all set up and have photoshop installed and what-not). Anyway, thanks for the job suggestions! I always love reading these Geomancer - I think I like this one the best out of your proposed jobs. It brings something new to the table and stands on its own well. Noted for a future update! Lancers - Updating Lancers has been high on my list of things to do for a while now... Really need to get around to it, though, so thanks for the push Your ideas are noted. Tacticians - I'm a bit iffy on these ones. They seem to suit the more exclusive environment of a war or battlefield, which, despite AaA, will not be happening too/ too often. I mean, I don't really see what a Tactician could do in a 1 vs 1 match in the Battle Arena, for example, or in a much less grand-scale adventure. Being a great tactician can certainly be a personality trait belonging to a Warrior or a Tamer but I can't see it making a great job to dedicate an entire character to. Cannoneer - Kinda suffers the same fate as Tactician, but not quite so badly. The hand-cannon idea is an interesting one, and while it'd definitely be riskier and keep the character from attacking too much, I think that could be a fun condition to RP with. Orator - Again, being a great speaker kind of seems like a trait any job could have, not really something to focus an entire job on. I mean, I guess we could say they went to a school and were specially trained for orating, but it just all seems a bit odd. Like, your orating skills would really depend on your actual skills of persuasion and such, which would take away from the roleplaying a bit. For example, if you're roleplaying a very skilled Warrior, you can easily say, "As he was a very skilled warrior, his swing connected easily with the monster's armor", whereas as an Orator it'd be a bit odd to say "As he was a very skilled Orator, his argument convinced everyone and they were set free". That kinda thing, you know? I'm not entirely turned off this idea, but I'd need some more convincing before deciding to add it XD
|
|
Raven
Adventurer
[M:15]
Combo of Ownage
Posts: 53
|
Post by Raven on Jan 20, 2010 16:01:45 GMT -5
Hm...well, that was just a shotgun burst anyway. About the Orator thing, that was just a job that had come off my head as a result of a recent roleplay. My character's singular ability was to be able to convince people of things using a magical/psychological influence, although the talent extended somewhat beyond what I described here (i.e. convincing people in a blizzard that it's nice and warm). Nevertheless, I'm glad I got something good down.
P.S. You glazed over two. Were they that bad?
|
|
KuroNeko
Mistrals of Melody Owner[/color]
[M:-1870]
Ayuholic <3[D3v:Nekoden]
Posts: 444
|
Post by KuroNeko on Jan 22, 2010 12:14:51 GMT -5
Eek, I completely forgot the last two. The Soul Mage is a good one, and one that I plan to implement, but I'm still a bit iffy on the Messenger. It seems kind of specific for a job - now, I know that a lot of the jobs are like that, but I mean you can't really be as versatile with it, I think. For example, Jay's "job" is a Minstrel but for a living he tends a bar, Sendoran's a Magus and a teacher, etc. It's not at all a bad idea, I'm just concerned with how versatile a character can be if they choose that job. Thanks!
|
|